PokéBonk Items, Vitamins and Bag Items
Updated
Items are what you find in a run: Poké Balls give you a pick of three in Classic, Great Balls and Cursed Poké Balls are free, and Meowth sells four at a time. Guardians, Alphas, totems and the first elite of each zone also drop balls. Items tied to your Pokémon's type (such as Charcoal for Fire) show up four times as often.
Rarity goes Common, Uncommon, Rare, Epic, Legendary. Your chance of better rarities rises with your level, your luck and each new zone. 67 items are available from your first run; the other 59 have to be bought once in Lab → Items with Stardust.
New to the game? Start with the PokéBonk beginner guide.
All PokéBonk Items
126 of 126 rows
| Item | Rarity | Effect | Max | Unlock (Stardust) |
|---|---|---|---|---|
| Amulet Coin | Common | +20% PokéDollars. | 10 | From start |
| Berry Juice | Common | Every KO has a 5% chance to heal you for 2% of your max HP. | 8 | From start |
| Big Nugget | Common | Poké Balls cost 8% less (up to -40%) and +5% PokéDollars. | 5 | From start |
| Black Belt | Common | +30% Fighting-type move damage and +3% total damage. | 10 | From start |
| Black Glasses | Common | +30% Dark-type move damage and +3% total damage. | 10 | From start |
| Bright Powder | Common | +4% evasion. | 10 | From start |
| Charcoal | Common | +30% Fire-type move damage and +3% total damage. | 10 | From start |
| Cleanse Tag | Common | +15% damage to elites, Alphas and bosses. | 10 | From start |
| Dragon Fang | Common | +30% Dragon-type move damage and +3% total damage. | 10 | From start |
| Fairy Feather | Common | +30% Fairy-type move damage and +3% total damage. | 10 | From start |
| Grip Claw | Common | Your hits have a 4% chance to root the enemy. | 5 | From start |
| Hard Stone | Common | +30% Rock-type move damage and +3% total damage. | 10 | From start |
| Honey | Common | +1.5 pickup range. | 10 | From start |
| Lax Incense | Common | +5 armor. | 10 | From start |
| Lucky Punch | Common | +10 luck and +3% crit. | 10 | From start |
| Magnet | Common | +30% Electric-type move damage and +3% total damage. | 10 | From start |
| Metal Coat | Common | +30% Steel-type move damage and +3% total damage. | 10 | From start |
| Miracle Seed | Common | +30% Grass-type move damage and +3% total damage. | 10 | From start |
| Mystic Water | Common | +30% Water-type move damage and +3% total damage. | 10 | From start |
| Never-Melt Ice | Common | +30% Ice-type move damage and +3% total damage. | 10 | From start |
| Oran Berry | Common | +15 max HP. | 10 | From start |
| Poison Barb | Common | +30% Poison-type move damage and +3% total damage. | 10 | From start |
| Potion | Common | +0.6 HP regen per second. | 10 | From start |
| Quick Powder | Common | +7% movement speed. | 10 | From start |
| Scope Lens | Common | +6% crit chance. | 10 | From start |
| Sharp Beak | Common | +30% Flying-type move damage and +3% total damage. | 10 | From start |
| Silk Scarf | Common | +30% Normal-type move damage and +3% total damage. | 10 | From start |
| Silver Powder | Common | +30% Bug-type move damage and +3% total damage. | 10 | From start |
| Soda Pop | Common | Sliding bursts a wave of bubbles around you that damages and soaks. | 5 | 150 |
| Soft Sand | Common | +30% Ground-type move damage and +3% total damage. | 10 | From start |
| Soothe Bell | Common | +15% healing received and +0.3 regen. | 10 | From start |
| Spell Tag | Common | +30% Ghost-type move damage and +3% total damage. | 10 | From start |
| Twisted Spoon | Common | +30% Psychic-type move damage and +3% total damage. | 10 | From start |
| Wide Lens | Common | +10% move area. | 10 | From start |
| Zoom Lens | Common | +15% projectile speed and +3% crit. | 10 | From start |
| Adrenaline Orb | Uncommon | When hit: +20% speed and +12% attack speed for 3 s. | 3 | 250 |
| Air Balloon | Uncommon | +1 extra jump and +15% jump height. | 10 | From start |
| Awakening | Uncommon | Your hits have a 2.5% chance to put the enemy to sleep, and sleeping enemies can keep sleeping when hit. | 3 | 250 |
| Big Root | Uncommon | +3% lifesteal and +15% healing. | 10 | From start |
| Binding Band | Uncommon | +20% damage to stunned, rooted, paralyzed, frozen or sleeping enemies. | 5 | 200 |
| Burn Heal | Uncommon | Burns spread to Pokémon next to a burned enemy. | 3 | 300 |
| Flame Orb | Uncommon | Your hits have a 5% chance to burn and +10% status damage. | 5 | From start |
| Gold Teeth | Uncommon | Meowth, his refreshes and the slot machine charge you 8% less (up to -24%). | 3 | 300 |
| Ice Heal | Uncommon | Hitting a frozen enemy breaks the ice: +60% damage and shards that chill those around it. | 3 | 300 |
| Leftovers | Uncommon | +1.2 HP regen per second. | 10 | From start |
| Lemonade | Uncommon | Your support Alphas deal 25% more damage and attack 15% faster. | 3 | 250 |
| Light Clay | Uncommon | +20% move and status duration. | 10 | From start |
| Lucky Egg | Uncommon | +15% experience. | 10 | From start |
| Metal Powder | Uncommon | If you stand still for a moment: +30% armor and +8% attack speed until you move. | 3 | 300 |
| Metronome | Uncommon | You gain damage while you take no hits (up to +40%). | 10 | 200 |
| Muscle Band | Uncommon | +15% physical damage. | 10 | From start |
| Old Rod | Uncommon | Every 9 s you fish: a Magikarp leaps onto an enemy and soaks it. Sometimes a Gyarados bites... | 3 | 300 |
| Power Herb | Uncommon | +30% damage from burns, poisons and the like. | 10 | From start |
| Quick Claw | Uncommon | +10% attack speed. | 10 | From start |
| Razor Claw | Uncommon | +30% crit damage. | 10 | From start |
| Repel | Uncommon | -8% enemies and +6% speed. For when the horde closes in. | 3 | 150 |
| Rocky Helmet | Uncommon | Enemies that touch you take 25 damage (thorns). | 10 | From start |
| Secret Key | Uncommon | Unown altars charge 30% faster and drain half as fast when you leave. | 2 | 300 |
| Shell Bell | Uncommon | You recover 0.8% of the damage you deal. | 10 | From start |
| Sitrus Berry | Uncommon | When you drop below 30% HP you recover 35% (every 45 s). | 10 | From start |
| Smoke Ball | Uncommon | When hit: 25% chance to turn invisible for 1.5 s. +3% evasion. | 10 | From start |
| Smooth Rock | Uncommon | +1 bounce to basic projectiles (Projectile and Burst) and +10% projectile speed. | 3 | 250 |
| Snowball | Uncommon | Your hits have a 6% chance to chill (three chills freeze) and +3 armor. | 5 | From start |
| Toxic Orb | Uncommon | Your hits have a 6% chance to poison and +10% status chance. | 5 | From start |
| White Flute | Uncommon | +12% enemies, but +10% experience and +5 luck. | 5 | 150 |
| White Herb | Uncommon | +25% status condition chance. | 10 | From start |
| Wise Glasses | Uncommon | +15% special damage. | 10 | From start |
| Assault Vest | Rare | +12 armor and +12% max HP. | 10 | From start |
| Bicycle | Rare | +6% speed. You gain +1% damage for every 2% extra speed (up to +35%). | 2 | 500 |
| Black Sludge | Rare | +2 regen. Your poisons last 25% longer and deal +20% damage. | 10 | 400 |
| Cell Battery | Rare | +1.5% attack speed for every 10 KOs of streak (up to +25%). | 2 | 600 |
| Choice Band | Rare | +35% physical damage, -8% attack speed. | 5 | From start |
| Choice Scarf | Rare | +20% speed and +10% attack speed. | 5 | From start |
| Choice Specs | Rare | +35% special damage, -8% attack speed. | 5 | From start |
| Coin Case | Rare | +10% PokéDollars. You gain +1% damage for every 300 ₽ you spend in the run (up to +30%). | 1 | 600 |
| Dowsing Machine | Rare | From the next zone on, each zone brings 1 more Unown altar and 2 more Poké Balls. | 2 | 600 |
| Eviolite | Rare | If you can still evolve: +50% armor and +25% HP. | 1 | 400 |
| Exp. Share | Rare | +25% experience and +2 pickup range. | 10 | From start |
| Expert Belt | Rare | +30% damage with super effective attacks. | 10 | From start |
| Focus Band | Rare | 15% chance to survive a lethal hit with 1 HP (once every 20 s). | 4 | 350 |
| Fresh Water | Rare | Leftover healing at full HP is stored and shot out as a jet of water. | 3 | 550 |
| Full Heal | Rare | +6% damage for each different status the enemy has (up to +30%). | 3 | 550 |
| Guard Spec. | Rare | Every 14 s it fully shields you from the next hit. | 2 | 600 |
| Iron Ball | Rare | +8 armor and -7% speed. When you land from a jump you cause a seismic wave that grows with your armor. | 3 | 500 |
| King’s Rock | Rare | +6% chance to flinch (stun). | 10 | 400 |
| Leek | Rare | 3% chance for a hit to deal ×8 damage: Bonk! | 4 | 500 |
| Life Orb | Rare | +30% total damage, but -10% max HP. | 5 | From start |
| Lum Berry | Rare | Every 30 s, if you're hurt, you heal 12% of HP. +10% healing received. | 3 | 450 |
| Macho Brace | Rare | +50% experience, -10% speed. | 3 | 350 |
| Poké Doll | Rare | The passives of your support Alphas are 50% stronger. | 2 | 550 |
| Razor Fang | Rare | You instantly finish off enemies (not bosses) below 8% HP (+4% per extra unit). | 4 | 550 |
| Shed Shell | Rare | You are invulnerable during the first part of a slide, and it recharges 10% faster. | 1 | 500 |
| Star Piece | Rare | +20 luck: better rarities and more loot. | 10 | From start |
| Comet Shard | Epic | +40% PokéDollars and +30 luck. | 10 | 900 |
| Dusk Stone | Epic | +40% crit damage and +8% crit. | 10 | From start |
| Electirizer | Epic | Every 2.5 s lightning strikes 3 nearby enemies and may paralyze them (+1 bolt per unit). | 3 | 1,100 |
| Fire Stone | Epic | Burned enemies explode when they die. | 3 | 1,000 |
| Focus Sash | Epic | You survive a lethal hit once per phase. | 1 | 900 |
| Griseous Orb | Epic | Every defeated enemy has a 12% chance to leave a shadow that bursts instantly and curses those around it. | 2 | 1,200 |
| Ice Stone | Epic | Frozen or chilled enemies burst into ice shards when they die and chill those around them. | 3 | 1,000 |
| Leaf Stone | Epic | Every KO has a 10% chance to release a whirl of leaves that cuts nearby enemies and heals you for 1% of HP. | 3 | 1,000 |
| Max Elixir | Epic | +20% attack speed. | 10 | From start |
| Max Ether | Epic | Your vitamins can level up 2 more times (up to 12). | 1 | 1,200 |
| PP Max | Epic | +1 projectile to all moves. | 10 | From start |
| Protector | Epic | +20 armor, +15% max HP and +40 thorns, but -5% speed. | 3 | 1,100 |
| Rage Candy Bar | Epic | The less HP you have left, the more damage: up to +60% at 25% HP or less. -25% healing received. | 1 | 1,100 |
| Reaper Cloth | Epic | Every 100 KOs in the run: +1% damage (up to +30%). | 2 | 1,400 |
| Revive | Epic | You revive once with 35% HP. | 2 | 1,200 |
| S.S. Ticket | Epic | +1 slot for support Alphas this run. | 1 | 1,200 |
| Shiny Stone | Epic | +15% total damage and +15% area. | 10 | From start |
| Silph Scope | Epic | Every 6 s it marks the strongest nearby enemy: it takes 40% more damage from everything. If it falls, another is marked right away. | 2 | 1,200 |
| Thick Club | Epic | Your physical damage rises 1% for every 2 armor (up to +50%). | 2 | 1,100 |
| Thunder Stone | Epic | Your critical hits fire a bolt at a nearby enemy. | 5 | 1,000 |
| Adamant Orb | Legendary | +15% damage. When you take a hit you stop time: nearby enemies freeze in place for 3 s (every 20 s). | 1 | 2,800 |
| Dawn Stone | Legendary | +30% to all damage and +20% attack speed. | 2 | 3,200 |
| Lustrous Orb | Legendary | +20% area and +1 projectile. Every 8 s you open a rift that pulls in nearby enemies and then explodes. | 1 | 2,800 |
| Master Ball | Legendary | +25% damage to everything. Guarantees capture in Wild Encounters. | 1 | From start |
| Max Revive | Legendary | You revive once with 60% HP. | 3 | From start |
| Moon Stone | Legendary | +2 projectiles and +25% area. | 2 | 2,200 |
| Poké Flute | Legendary | Your Ultimate charges 25% faster. On cast, all your moves recharge and you gain +30% attack speed for 6 s. | 1 | 3,000 |
| Rainbow Wing | Legendary | Once per zone, when you faint you are reborn in flames with 50% HP and scorch everything around you. | 1 | 3,500 |
| Rare Candy | Legendary | You gain 2 levels instantly and +5% damage. | 10 | From start |
| Silver Wing | Legendary | +1 extra jump and +12% speed. Every 5 s a gust of wind hits and pushes away the enemies around you. | 1 | 2,500 |
| Soul Dew | Legendary | +20% special damage and +15% area. Your Ultimate charges 40% faster. | 1 | 3,000 |
| Sun Stone | Legendary | +10% damage. Every 6 s a solar beam strikes the strongest nearby enemy: a huge Fire explosion that burns. | 2 | 2,500 |
| TM Case | Legendary | Your moves can go up 2 more levels (up to 10) and fusions 1 more star (up to ★6). | 1 | 3,200 |
All 126 run items in v0.8.25 with the effect text from the game's data, per copy. Max = how many copies you can hold. Items marked with a price must be unlocked once in Lab → Items before they can drop; the rest are in the pool from your first run.
All PokéBonk Vitamins
| Vitamin | Raises | Per level |
|---|---|---|
| Protein | Physical damage | +10% |
| Calcium | Special damage | +10% |
| Iron | Armor | +5 |
| Zinc | Regenerating shield | +12 |
| Carbos | Move speed | +7% |
| HP Up | Max HP | +18 |
| PP Up | Projectiles (1 per whole point) | +0.5 |
| Ether | Attack speed | +8% |
| Direct X | Crit chance | +5% |
| X Speed | Projectile speed | +12% |
| X Defense | Evasion (capped at 60%) | +3.5% |
| X Attack | Status chance | +15% |
| Stardust | Area | +10% |
| Elixir | Duration | +10% |
| Super Potion | HP regen | +0.7/s |
| Nugget | PokéDollars | +15% |
| Exp. Candy | Experience | +10% |
| Star Piece | Luck | +10 |
| Max Potion | Lifesteal | +2% |
| Escape Rope | Pickup range | +1.2 |
| Cursed Incense | Difficulty (also +6% XP and +6% PokéDollars) | +12% |
| Sticky Barb | Thorns (hit everything around you) | +10 |
| Enigma Berry | Overheal turned into golden HP | +5% |
| Super Lure | Elite spawns (+5% damage to elites and bosses) | +18% |
| Poké Radar | Power-up drops | +15% |
| Loaded Dice | Another random vitamin, ×1.5 its value | — |
Value per level at Common rarity. Higher-rarity cards multiply it: Uncommon ×1.2, Rare ×1.45, Epic ×1.75, Legendary ×2.1. You hold up to 3 vitamins (5 with the Lab upgrade) and each goes up to level 10 (12 with the Max Ether item).
Bag Items
| Bag item | Effect for one run |
|---|---|
| Rare Candy | Start with two extra levels |
| Lucky Egg | +25% experience |
| Amulet Coin | +50% PokéDollars |
| Honey | One more Alpha Pokémon per zone |
| Shiny stone | A shiny Pokémon is guaranteed to appear in zone 1 (the English game text calls it Dawn Stone) |
| Master Ball | Your first capture of the run is guaranteed |
Bag items are used up at the start of a run. You can take 2 per run (3 with the Lab's Big Bag); Survival only allows the first three. You get them from task bonuses and event rewards.
Frequently Asked Questions
What are the best items in PokéBonk?
For raw damage, the Legendary Dawn Stone (+30% damage, +20% attack speed) and Moon Stone (+2 projectiles, +25% area), and the Epic PP Max (+1 projectile to every move). Early on, the type item matching your Pokémon is the best Common pick: +30% damage to that type's moves per copy. TM Case lets your moves reach level 10 instead of 8.
How do you unlock items in PokéBonk?
Open the Lab from the main menu and go to Items. 59 items cost Stardust to unlock, from 150 (Soda Pop, Repel, White Flute) to 3,500 (Rainbow Wing). Once bought they can drop in Poké Balls and appear in Meowth's shop.
What do vitamins do in PokéBonk?
Vitamins are level-up cards that raise one stat for the rest of the run, such as Protein for physical damage or Carbos for speed. You hold 3 at first and each goes up to level 10; higher-rarity cards give more per level.
More PokéBonk Guides
- PokéBonk Best Starter: Bulbasaur, Charmander or Squirtle?Bulbasaur, Charmander or Squirtle: passives, moves, stats, evolution levels and which to pick.
- How to Unlock Every Pokémon in PokéBonkHow to unlock all 79 League Pokémon, including Mewtwo, Mew and the legendary birds, plus shinies.
- PokéBonk Evolution Levels for Every PokémonThe run level at which each of the 79 League Pokémon evolves, plus Eevee, Magikarp and Maturity.
- PokéBonk Lab Upgrades and How to Get StardustEvery Lab upgrade and its price, how to earn Stardust and what to buy first.
- PokéBonk Modes, Regions and DifficultyClassic and Survival, all four regions and their guardians, difficulty and time-attack medals.
- PokéBonk Lavender Tower Night Event GuideThe Halloween event until November 4: floors, Candle rewards, achievements and leaderboard prizes.
- PokéBonk Updates and Patch NotesEvery PokéBonk update by day, from v0.5.0 to v0.8.25, including Season 2.