PokéBonk Items, Vitamins and Bag Items

Updated

Items are what you find in a run: Poké Balls give you a pick of three in Classic, Great Balls and Cursed Poké Balls are free, and Meowth sells four at a time. Guardians, Alphas, totems and the first elite of each zone also drop balls. Items tied to your Pokémon's type (such as Charcoal for Fire) show up four times as often.

Rarity goes Common, Uncommon, Rare, Epic, Legendary. Your chance of better rarities rises with your level, your luck and each new zone. 67 items are available from your first run; the other 59 have to be bought once in Lab → Items with Stardust.

New to the game? Start with the PokéBonk beginner guide.

All PokéBonk Items

126 of 126 rows

ItemRarityEffectMaxUnlock (Stardust)
Amulet CoinCommon+20% PokéDollars.10From start
Berry JuiceCommonEvery KO has a 5% chance to heal you for 2% of your max HP.8From start
Big NuggetCommonPoké Balls cost 8% less (up to -40%) and +5% PokéDollars.5From start
Black BeltCommon+30% Fighting-type move damage and +3% total damage.10From start
Black GlassesCommon+30% Dark-type move damage and +3% total damage.10From start
Bright PowderCommon+4% evasion.10From start
CharcoalCommon+30% Fire-type move damage and +3% total damage.10From start
Cleanse TagCommon+15% damage to elites, Alphas and bosses.10From start
Dragon FangCommon+30% Dragon-type move damage and +3% total damage.10From start
Fairy FeatherCommon+30% Fairy-type move damage and +3% total damage.10From start
Grip ClawCommonYour hits have a 4% chance to root the enemy.5From start
Hard StoneCommon+30% Rock-type move damage and +3% total damage.10From start
HoneyCommon+1.5 pickup range.10From start
Lax IncenseCommon+5 armor.10From start
Lucky PunchCommon+10 luck and +3% crit.10From start
MagnetCommon+30% Electric-type move damage and +3% total damage.10From start
Metal CoatCommon+30% Steel-type move damage and +3% total damage.10From start
Miracle SeedCommon+30% Grass-type move damage and +3% total damage.10From start
Mystic WaterCommon+30% Water-type move damage and +3% total damage.10From start
Never-Melt IceCommon+30% Ice-type move damage and +3% total damage.10From start
Oran BerryCommon+15 max HP.10From start
Poison BarbCommon+30% Poison-type move damage and +3% total damage.10From start
PotionCommon+0.6 HP regen per second.10From start
Quick PowderCommon+7% movement speed.10From start
Scope LensCommon+6% crit chance.10From start
Sharp BeakCommon+30% Flying-type move damage and +3% total damage.10From start
Silk ScarfCommon+30% Normal-type move damage and +3% total damage.10From start
Silver PowderCommon+30% Bug-type move damage and +3% total damage.10From start
Soda PopCommonSliding bursts a wave of bubbles around you that damages and soaks.5150
Soft SandCommon+30% Ground-type move damage and +3% total damage.10From start
Soothe BellCommon+15% healing received and +0.3 regen.10From start
Spell TagCommon+30% Ghost-type move damage and +3% total damage.10From start
Twisted SpoonCommon+30% Psychic-type move damage and +3% total damage.10From start
Wide LensCommon+10% move area.10From start
Zoom LensCommon+15% projectile speed and +3% crit.10From start
Adrenaline OrbUncommonWhen hit: +20% speed and +12% attack speed for 3 s.3250
Air BalloonUncommon+1 extra jump and +15% jump height.10From start
AwakeningUncommonYour hits have a 2.5% chance to put the enemy to sleep, and sleeping enemies can keep sleeping when hit.3250
Big RootUncommon+3% lifesteal and +15% healing.10From start
Binding BandUncommon+20% damage to stunned, rooted, paralyzed, frozen or sleeping enemies.5200
Burn HealUncommonBurns spread to Pokémon next to a burned enemy.3300
Flame OrbUncommonYour hits have a 5% chance to burn and +10% status damage.5From start
Gold TeethUncommonMeowth, his refreshes and the slot machine charge you 8% less (up to -24%).3300
Ice HealUncommonHitting a frozen enemy breaks the ice: +60% damage and shards that chill those around it.3300
LeftoversUncommon+1.2 HP regen per second.10From start
LemonadeUncommonYour support Alphas deal 25% more damage and attack 15% faster.3250
Light ClayUncommon+20% move and status duration.10From start
Lucky EggUncommon+15% experience.10From start
Metal PowderUncommonIf you stand still for a moment: +30% armor and +8% attack speed until you move.3300
MetronomeUncommonYou gain damage while you take no hits (up to +40%).10200
Muscle BandUncommon+15% physical damage.10From start
Old RodUncommonEvery 9 s you fish: a Magikarp leaps onto an enemy and soaks it. Sometimes a Gyarados bites...3300
Power HerbUncommon+30% damage from burns, poisons and the like.10From start
Quick ClawUncommon+10% attack speed.10From start
Razor ClawUncommon+30% crit damage.10From start
RepelUncommon-8% enemies and +6% speed. For when the horde closes in.3150
Rocky HelmetUncommonEnemies that touch you take 25 damage (thorns).10From start
Secret KeyUncommonUnown altars charge 30% faster and drain half as fast when you leave.2300
Shell BellUncommonYou recover 0.8% of the damage you deal.10From start
Sitrus BerryUncommonWhen you drop below 30% HP you recover 35% (every 45 s).10From start
Smoke BallUncommonWhen hit: 25% chance to turn invisible for 1.5 s. +3% evasion.10From start
Smooth RockUncommon+1 bounce to basic projectiles (Projectile and Burst) and +10% projectile speed.3250
SnowballUncommonYour hits have a 6% chance to chill (three chills freeze) and +3 armor.5From start
Toxic OrbUncommonYour hits have a 6% chance to poison and +10% status chance.5From start
White FluteUncommon+12% enemies, but +10% experience and +5 luck.5150
White HerbUncommon+25% status condition chance.10From start
Wise GlassesUncommon+15% special damage.10From start
Assault VestRare+12 armor and +12% max HP.10From start
BicycleRare+6% speed. You gain +1% damage for every 2% extra speed (up to +35%).2500
Black SludgeRare+2 regen. Your poisons last 25% longer and deal +20% damage.10400
Cell BatteryRare+1.5% attack speed for every 10 KOs of streak (up to +25%).2600
Choice BandRare+35% physical damage, -8% attack speed.5From start
Choice ScarfRare+20% speed and +10% attack speed.5From start
Choice SpecsRare+35% special damage, -8% attack speed.5From start
Coin CaseRare+10% PokéDollars. You gain +1% damage for every 300 ₽ you spend in the run (up to +30%).1600
Dowsing MachineRareFrom the next zone on, each zone brings 1 more Unown altar and 2 more Poké Balls.2600
EvioliteRareIf you can still evolve: +50% armor and +25% HP.1400
Exp. ShareRare+25% experience and +2 pickup range.10From start
Expert BeltRare+30% damage with super effective attacks.10From start
Focus BandRare15% chance to survive a lethal hit with 1 HP (once every 20 s).4350
Fresh WaterRareLeftover healing at full HP is stored and shot out as a jet of water.3550
Full HealRare+6% damage for each different status the enemy has (up to +30%).3550
Guard Spec.RareEvery 14 s it fully shields you from the next hit.2600
Iron BallRare+8 armor and -7% speed. When you land from a jump you cause a seismic wave that grows with your armor.3500
King’s RockRare+6% chance to flinch (stun).10400
LeekRare3% chance for a hit to deal ×8 damage: Bonk!4500
Life OrbRare+30% total damage, but -10% max HP.5From start
Lum BerryRareEvery 30 s, if you're hurt, you heal 12% of HP. +10% healing received.3450
Macho BraceRare+50% experience, -10% speed.3350
Poké DollRareThe passives of your support Alphas are 50% stronger.2550
Razor FangRareYou instantly finish off enemies (not bosses) below 8% HP (+4% per extra unit).4550
Shed ShellRareYou are invulnerable during the first part of a slide, and it recharges 10% faster.1500
Star PieceRare+20 luck: better rarities and more loot.10From start
Comet ShardEpic+40% PokéDollars and +30 luck.10900
Dusk StoneEpic+40% crit damage and +8% crit.10From start
ElectirizerEpicEvery 2.5 s lightning strikes 3 nearby enemies and may paralyze them (+1 bolt per unit).31,100
Fire StoneEpicBurned enemies explode when they die.31,000
Focus SashEpicYou survive a lethal hit once per phase.1900
Griseous OrbEpicEvery defeated enemy has a 12% chance to leave a shadow that bursts instantly and curses those around it.21,200
Ice StoneEpicFrozen or chilled enemies burst into ice shards when they die and chill those around them.31,000
Leaf StoneEpicEvery KO has a 10% chance to release a whirl of leaves that cuts nearby enemies and heals you for 1% of HP.31,000
Max ElixirEpic+20% attack speed.10From start
Max EtherEpicYour vitamins can level up 2 more times (up to 12).11,200
PP MaxEpic+1 projectile to all moves.10From start
ProtectorEpic+20 armor, +15% max HP and +40 thorns, but -5% speed.31,100
Rage Candy BarEpicThe less HP you have left, the more damage: up to +60% at 25% HP or less. -25% healing received.11,100
Reaper ClothEpicEvery 100 KOs in the run: +1% damage (up to +30%).21,400
ReviveEpicYou revive once with 35% HP.21,200
S.S. TicketEpic+1 slot for support Alphas this run.11,200
Shiny StoneEpic+15% total damage and +15% area.10From start
Silph ScopeEpicEvery 6 s it marks the strongest nearby enemy: it takes 40% more damage from everything. If it falls, another is marked right away.21,200
Thick ClubEpicYour physical damage rises 1% for every 2 armor (up to +50%).21,100
Thunder StoneEpicYour critical hits fire a bolt at a nearby enemy.51,000
Adamant OrbLegendary+15% damage. When you take a hit you stop time: nearby enemies freeze in place for 3 s (every 20 s).12,800
Dawn StoneLegendary+30% to all damage and +20% attack speed.23,200
Lustrous OrbLegendary+20% area and +1 projectile. Every 8 s you open a rift that pulls in nearby enemies and then explodes.12,800
Master BallLegendary+25% damage to everything. Guarantees capture in Wild Encounters.1From start
Max ReviveLegendaryYou revive once with 60% HP.3From start
Moon StoneLegendary+2 projectiles and +25% area.22,200
Poké FluteLegendaryYour Ultimate charges 25% faster. On cast, all your moves recharge and you gain +30% attack speed for 6 s.13,000
Rainbow WingLegendaryOnce per zone, when you faint you are reborn in flames with 50% HP and scorch everything around you.13,500
Rare CandyLegendaryYou gain 2 levels instantly and +5% damage.10From start
Silver WingLegendary+1 extra jump and +12% speed. Every 5 s a gust of wind hits and pushes away the enemies around you.12,500
Soul DewLegendary+20% special damage and +15% area. Your Ultimate charges 40% faster.13,000
Sun StoneLegendary+10% damage. Every 6 s a solar beam strikes the strongest nearby enemy: a huge Fire explosion that burns.22,500
TM CaseLegendaryYour moves can go up 2 more levels (up to 10) and fusions 1 more star (up to ★6).13,200

All 126 run items in v0.8.25 with the effect text from the game's data, per copy. Max = how many copies you can hold. Items marked with a price must be unlocked once in Lab → Items before they can drop; the rest are in the pool from your first run.

All PokéBonk Vitamins

VitaminRaisesPer level
ProteinPhysical damage+10%
CalciumSpecial damage+10%
IronArmor+5
ZincRegenerating shield+12
CarbosMove speed+7%
HP UpMax HP+18
PP UpProjectiles (1 per whole point)+0.5
EtherAttack speed+8%
Direct XCrit chance+5%
X SpeedProjectile speed+12%
X DefenseEvasion (capped at 60%)+3.5%
X AttackStatus chance+15%
StardustArea+10%
ElixirDuration+10%
Super PotionHP regen+0.7/s
NuggetPokéDollars+15%
Exp. CandyExperience+10%
Star PieceLuck+10
Max PotionLifesteal+2%
Escape RopePickup range+1.2
Cursed IncenseDifficulty (also +6% XP and +6% PokéDollars)+12%
Sticky BarbThorns (hit everything around you)+10
Enigma BerryOverheal turned into golden HP+5%
Super LureElite spawns (+5% damage to elites and bosses)+18%
Poké RadarPower-up drops+15%
Loaded DiceAnother random vitamin, ×1.5 its value—

Value per level at Common rarity. Higher-rarity cards multiply it: Uncommon ×1.2, Rare ×1.45, Epic ×1.75, Legendary ×2.1. You hold up to 3 vitamins (5 with the Lab upgrade) and each goes up to level 10 (12 with the Max Ether item).

Bag Items

Bag itemEffect for one run
Rare CandyStart with two extra levels
Lucky Egg+25% experience
Amulet Coin+50% PokéDollars
HoneyOne more Alpha Pokémon per zone
Shiny stoneA shiny Pokémon is guaranteed to appear in zone 1 (the English game text calls it Dawn Stone)
Master BallYour first capture of the run is guaranteed

Bag items are used up at the start of a run. You can take 2 per run (3 with the Lab's Big Bag); Survival only allows the first three. You get them from task bonuses and event rewards.

Frequently Asked Questions

What are the best items in PokéBonk?

For raw damage, the Legendary Dawn Stone (+30% damage, +20% attack speed) and Moon Stone (+2 projectiles, +25% area), and the Epic PP Max (+1 projectile to every move). Early on, the type item matching your Pokémon is the best Common pick: +30% damage to that type's moves per copy. TM Case lets your moves reach level 10 instead of 8.

How do you unlock items in PokéBonk?

Open the Lab from the main menu and go to Items. 59 items cost Stardust to unlock, from 150 (Soda Pop, Repel, White Flute) to 3,500 (Rainbow Wing). Once bought they can drop in Poké Balls and appear in Meowth's shop.

What do vitamins do in PokéBonk?

Vitamins are level-up cards that raise one stat for the rest of the run, such as Protein for physical damage or Carbos for speed. You hold 3 at first and each goes up to level 10; higher-rarity cards give more per level.

More PokéBonk Guides

Sources